Complexification works at jaredstarbell.com
computational artifact, housing vernacular
 
cubic attractor
processing    january, 2004    j.tarbell

I am posting new work at jaredstarbell.com · @jaredstarbell
 
 
  launch small launch medium launch large  
  200 x 200 pixels
36 cities x 200 travelers
500 x 500 pixels
64 cities x 2000 travelers
800 x 800 pixels
121 cities x 5000 travelers
 
Originally a Java applet (2004). Now running in your browser as a p5.js port of the original source.
 
A minimalist modification of the City Traveler system. Cities are initiated in grid locations. Each chooses another grid location at random and moves to it.
 
 
computational artifact, deregulation
0000
computational artifact, navigation
0001
computational artifact, cohesion
0002
computational artifact, influence
0003
computational artifact, seperation
0004
computational artifact, contraction
0005
computational artifact, inflation
0006
computational artifact, expansion
0007
 
 
Note how some cities move beyond the extent of the original instantiation. This is a result of cities holding inertia as they travel towards their destinations. Cities are not aware of their arrival time, so when they reach their destinations, they are traveling too fast to stop, and shoot beyond it. Slowly the cities oscillate and stop precisely at their destinations.