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processing june, 2003 j.tarbell |
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250 x 250 pixels
100 object maximum |
500 x 500 pixels
250 object maximum |
900 x 900 pixels
350 object maximum |
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Lines likes crystals grow on a computational substrate. A simple perpendicular growth rule creates intricate city-like structures. |
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0001 iterated substrate
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0011 iterated substrate
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0014 iterated substrate
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0021 iterated substrate
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0022 iterated substrate
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0026 iterated substrate
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0029 iterated substrate
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0034 iterated substrate
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0037 iterated substrate
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0039 iterated substrate
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0051 iterated substrate
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0053 iterated substrate
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1000 classic computational substrate, color palette stolen from Jackson Pollock |
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The simple rule, the complex results, the enormous potential for modification; this has got to be one of my all time favorite self-discovered algorithms. |
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3000 non-linear substrate growth with eleven crystal instances
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3001 non-linear substrate growth with eleven crystal instances
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Allowing the cracks within the substrate to curve, we see even greater irregularity, including isolated structures merging together in complex ways. |
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2000 early non-linear crystal growth
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2001 growth catalysts converge in regions of open space |
2005 substrate density increases with exposure time |
2003 multiform density is common |
2004 just moments after the growth process has begun |
2002 millions of operations later... |
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e1000 early substrate rendering with sand painting effect |
e1001 heavy sand painting highlights larger structures |
e1002 |
e1003 |
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An early version of Substrate did not confine the watercoloring effect (see Sand Stroke) to regions defined by the cracks. |
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BW0000 early substrate growth without sand painting effect
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BW0001 extended growth exhibits fractal density |
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BW1000 detailed linear substrate growth without sand painting effect |
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Another early version has no watercolor effect at all. |
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