selected works available
radial guts, a computational sketch
 
guts
processing   july, 2004   j.tarbell
 
  launch small java applet launch medium java applet launch large java applet  
  250 x 250 pixels
5 radial guts
500 x 500 pixels
7 radial guts
600 x 600 pixels
11 radial guts
 
 
Guts is a composition of many hundreds of gut instances rendered simultaneously in a radial fashion. The gut is a wandering tube like object. Gross, right?
 
radial guts
0000 guts instantiated in a radial pattern
radial guts
0001 guts instantiated in a radial pattern
radial guts
0002 guts instantiated in a radial pattern
radial guts
0003 guts instantiated in a radial pattern
 
layers on layers of guts
1000 layers on layers of guts, radial arrangement with irregularities in thickness
 
 
The images below are selected regions of detail within a radial gut rendering similar to above. Although every instance of the gut object uses an identical growth algorithm, a confusing collage emerges.
 
guts detail
3000
guts detail
3001
guts detail
3002
guts detail
3003
guts detail
3004
guts detail
3005
guts detail
3006
guts detail
3007
guts detail
3008
 
The gut itself is drawn line by line using four specially configured sand stroke objects (see Sand Stroke). The curvy growth pattern is calculated using several additive sinusoidal waves and an irregular progression through time.
 
layers on layers of guts
2000 guts arranged arbitrarily with inward folding bias
 
early guts
e0000 undesired stretching
early guts
e0001 i don't know what these guts were doing
early guts
e0002 guts are allowed to grow randomly
 
Early versions of Guts used a pursuit algorithm similar to the Travelers (see City Traveler, Sand Traveler) although this produced odd shapes.