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processing january, 2004 j.tarbell |
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200 x 200 pixels
36 cities x 200 travelers |
500 x 500 pixels
64 cities x 2000 travelers |
800 x 800 pixels
121 cities x 5000 travelers |
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A minimalist modification of the
City Traveler system. Cities are initiated in grid locations.
Each chooses another grid location at random and moves to it. |
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0000 |
0001 |
0002 |
0003 |
0004 |
0005 |
0006 |
0007 |
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Note how some cities move beyond the extent of the
original instantiation. This is a result of cities holding inertia
as they travel towards their destinations. Cities are not aware of
their arrival time, so when they reach their destinations, they are
traveling too fast to stop, and shoot beyond it. Slowly the cities
oscillate and stop precisely at their destinations. |
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