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processing january, 2004 j.tarbell based
on code by Keith Peters |
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200 x 200 pixels
10,001 bits |
600 x 600 pixels
10,001 bits |
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Exposing the paths of particles as they accelerate
around an infinite numerical attractor, we see a process of flow ranging
from gentle to chaotic. It is an amazing thing to render 10,001 particles,
in three dimensions, in real time. This system gives us the luxury
of doing just that while simultaneously recording the results over
time. |
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0000 60 second
exposure, 10001 particles, reduced 50% |
0001 60 second
exposure, 10001 particles, reduced 50% |
0002 60 second
exposure, 10001 particles, reduced 50% |
0003 60 second
exposure, 10001 particles, reduced 50% |
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The extra bit in the 10,001 bits is not to outdo
my friend Keith Peters (his original algorithm only has 10,000 bits),
but rather to pay homage to his computational
lab, Bit-101. |
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