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    |  processing    january, 2004    j.tarbell
 based 
      on code by Keith Peters
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          |  | 200 x 200 pixels 10,001 bits
 | 600 x 600 pixels 10,001 bits
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          | Exposing the paths of particles as they accelerate 
            around an infinite numerical attractor, we see a process of flow ranging 
            from gentle to chaotic. It is an amazing thing to render 10,001 particles, 
            in three dimensions, in real time. This system gives us the luxury 
            of doing just that while simultaneously recording the results over 
            time. |  | 
   
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          |  0000 60 second 
            exposure, 10001 particles, reduced 50%
 |  0001 60 second 
            exposure, 10001 particles, reduced 50%
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          |  0002 60 second 
            exposure, 10001 particles, reduced 50%
 |  0003 60 second 
            exposure, 10001 particles, reduced 50%
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          | The extra bit in the 10,001 bits is not to outdo 
            my friend Keith Peters (his original algorithm only has 10,000 bits), 
            but rather to pay homage to his computational 
            lab, Bit-101. |  | 
   
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